$7.99+

LUZ — Vertex-Based Lighting Tool for ZBrush

I want this!

LUZ — Vertex-Based Lighting Tool for ZBrush

$7.99+

LUZ is a ZBrush plugin designed to simulate area lights and point lights by converting masked vertices into virtual light sources and baking their contributions into a vertex mask.

Unlike ZBrush’s native infinite lights, LUZ provides local, area-based lighting directly on the model. This baked lighting is captured as a vertex mask which can then be used to guide Polypaint shading or create lighting Render Passes.

LUZ is intended for artists who want to:

  • Add lighting and shading directly into Polypaint
  • Create light maps for hand-painted or composing layers in Photoshop.
  • Shade dense meshes such as Dynamesh sculpts, subdivided models, or scan data
  • Generate shadow and highlight patterns without external renderers

The plugin works by:

  • Interpreting masked vertices as potential light/emissive regions
  • Optionally clustering them into a manageable set of light sources
  • Performing raycasting from each light to the mesh surface
  • Baking the accumulated illumination into the mesh’s mask channel

It is not a renderer and does not generate images.
Instead, it produces an editable light mask, which is normally used to:

  • Darken areas using Multiply fills (for shadows)
  • Lighten areas using Screen or Color Dodge fills (for highlights)
  • Build up Polypaint lighting and stylized shading
$
I want this!

Bake natural, local lighting directly into your ZBrush meshes using masked-vertex light sources—perfect for Polypaint and stylized shading.

Supported OS
Windows
No refunds allowed
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